How to Get Certified to Upload Mesh to Beta Grid

What is Mesh?

"Mesh upload" is the ability for residents to import 3D mesh objects from many pop programs, like Maya, 3DSMax, Blender, and others. If your region is mesh enabled, and so you and other residents will be able to upload to their inventory and -bailiwick to country rights of course- be able to rez and interact with mesh objects. A Mesh Project Viewer is required to meet mesh objects; all other viewers will not see mesh objects, only a placeholder triangle or peradventure an invisible object.

  • https://wiki.secondlife.com/wiki/Mesh

What are the limitations in this release?

KBcaution.png Of import: Although we have non seen any significant bug, it's of import that you empathize this is not fully released so we can not guarantee that bad things won't happen to existing, or mesh, content.

If you attempt to rez mesh objects on a regular sim, it may rez invisible or look like a regular prim. During this phase of the rollout, we may alter the Prim count for mesh objects and cause returns. The returns are not guaranteed to be mesh objects, they might be anything in the bundle. Nosotros may practise rollbacks and deploys with little or no notice ; our focus is not short-term sim stability but rather long term code stability equally we prepare to deploy this grid-wide. There is specific new beliefs around prim count. There are a number of operations which could cause the price for objects to be updated. If y'all are nigh the package limit, items could exist returned to inventory. If you're the owner, then objects that vest to others on your country could be returned. The operations include: Scaling an object with mesh, linking or delinking objects with mesh objects.

KBnote.png Notation: The Fifty$10 base of operations cost to upload a mesh model is a temporary rate for the open up beta period. This fee may increase afterwards the mesh upload characteristic leaves open beta.

What are the risks in this release?

  • It is unlikely, but objects may be destroyed or broken permanently.
  • It is extremely unlikely, merely nevertheless possible, that uploaded mesh objects may not work after the full mesh deploy.
  • Prim toll of of mesh objects may change during this period.

Am I eligible to participate

  • At the Region level -- Simply private island owning Residents may participate, specifically Full Private Islands - No Homesteads or Openspaces.
KBwarning.png Warning: We are no longer accepting applications for mesh regions. Cheers for your interest, and cheers to all who have already practical. Mesh functionality should exist available grid-wide by the cease of Baronial, please stay tuned for announcements
  • At the Resident level -- We have some sandboxes fix for people to examination in.

What we desire you to exercise

  • We'd like to run into people uploading and interacting with mesh objects.
  • Simply every bit important, nosotros want people to continue using/interacting with prims and sculpties. Nosotros don't want to break anything already there.
  • Old viewers (1.x based) should continue to work, just won't have back up for mesh. You'll run into a triangle, or possibly meshes will be invisible objects. Viewer 2 also cannot read mesh objects.
  • Use the latest Mesh Viewer
    • http://automatic-builds-secondlife-com.s3.amazonaws.com/hg/repo/vir-project-1/rev/237585/index.html

What we DON'T desire y'all to try

  • Don't move mesh objects between mesh regions and non-mesh regions - Nosotros aren't interested in testing that considering soon information technology won't thing.
  • Specifically, don't bulldoze vehicles between the micro-channel regions and other regions. Information technology may not work every bit expected. This consequence volition go away with full rollout.
  • Don't sell things on the marketplace - nosotros're not looking to examination marketplace notwithstanding. Also, you'll likely end up with angry customers.
  • Don't examination mesh support on 1.x based viewers, or currently released 2.ten viewers.

How to volunteer

Region Owners

KBwarning.png Warning: We are no longer accepting applications for mesh regions. Give thanks y'all for your interest, and thank you to all who have already applied. Mesh functionality should exist available grid-wide by the stop of Baronial, delight stay tuned for announcements
  • Region Possessor submits a case under a specific case type with specific fields filled in using keywords that will enable us to find the cases, as shown in this video:
    1. Login at the Support Portal
    2. Click Submit a Support Case on the right.
    • Case Type to be filed: State & Region -> Region Functioning Problems
  • Specific case field input instructions:
    • "Provide region name" field: Region Owner puts in proper noun of one region to be included on micro channel, only
    • "Delight provide us with a SLURL or Parcel Coordinates to the region/parcel location in-world" field: Region Owner MUST place the word "Mesh" (no quotes) in this field. This will enable us to filter these specific cases out of the normal cases being submitted in that category.
    • "Provide us with details regarding your region performance issue" field: Region Owner tin just state something along the lines of "Please place my Region 10, in the Mesh RC Channel.
    • Case Screen Shot of case submission page:

Image.jpg

failure to follow this procedure volition lead to sadness and the likelihood that your region volition not be included in the test, because we volition not encounter your case.

Non Region Owners

Residents tin can participate on shared public testing/sandbox regions. If you understand the adventure and limitations above please join the group "Mesh Volunteers" on AGNI. This group will allow admission to the Mesh Sandbox Regions. The listing of public mesh testing sandbox regions is below.

Mesh Volunteers Group

Please join the post-obit grouping to keep up to date with Mesh changes on AGNI and too to access the sandbox/testing regions: (Mesh Volunteers) *http://world.secondlife.com/group/3aa8389a-b658-7fb0-d0bb-75001a13db86

How to Study Bugs

If you observe a trouble related to mesh, or one which does not happen on a current production sim, delight create an detail in the public issue tracker at http://jira.secondlife.com/.

    • How practice I tell if I'thou in a mesh region?

To submit a mesh bug: i) Log in to the https://jira.secondlife.com/ page with your Second Life avatar proper noun and countersign. 2) Click "Create New Result" 3) Set Projection to "Mesh-Beta CTS" and Event TYPE to "Issues" 4) On the next page, blazon footstep-by-pace instructions for how to create the problem, and if specific products are involved include the product vendor name and specific product proper name and version. Of import: Delight land what region you lot encountered the trouble. If it's related to an upload and you have a generic exam model, delight attach the .dae file. If it's proprietary object, mention that yous have the model and we can conform to go it in a secure manner.

For a demo of the jira public event tracker, run into Torley's dandy video "how to study a bug". Thank you in advance for helping to test the side by side generation 2d Life simulator. Nosotros really capeesh your aid in making 2d Life better. As we resolve issues and become closer to a version for release to the Second Life Grid, we will exist deploying updated versions to our Early Adopter regions.

Sandbox Testing Regions

  • Mesh Sandbox 0 (128, 128, 30)
  • Mesh Sandbox one (128, 128, thirty)
  • Mesh Sandbox two (128, 128, 30)
  • Mesh Sandbox 3 (128, 128, 30)
  • Mesh Sandbox 4 (128, 128, thirty)
  • Mesh Sandbox 5 (128, 128, 30)
  • Mesh Sandbox 6 (128, 128, xxx)
  • Mesh Sandbox 8 (128, 128, 30)
  • Mesh Sandbox 9 (128, 128, 30)

Developed sandbox

  • Mesh Sandbox b (128, 128, 30)

rallstinur1984.blogspot.com

Source: http://wiki.secondlife.com/wiki/Mesh/LiveVolunteers

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